<?xml version="1.0"?>
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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://ghostrecon.wikia.com/wiki/Special:RecentChanges?feed=atom</id>
		<title>Ghost Recon Wiki  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://ghostrecon.wikia.com/wiki/Special:RecentChanges?feed=atom"/>
		<link rel="alternate" type="text/html" href="http://ghostrecon.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2013-05-20T20:22:13Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://ghostrecon.wikia.com/wiki/Rifleman_(Class)?diff=7894&amp;oldid=7482</id>
		<title>Rifleman (Class)</title>
		<link rel="alternate" type="text/html" href="http://ghostrecon.wikia.com/wiki/Rifleman_(Class)?diff=7894&amp;oldid=7482"/>
				<updated>2013-05-17T00:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:13, May 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 title = Squad Supports&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 title = Squad Supports&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 info = }}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 info = }}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Rifleman''' is a class available in the game ''[[Ghost Recon: Future Soldier]]'' and is the direct fighting force in-game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Rifleman''' is a class available in the game ''[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tom Clancy's &lt;/span&gt;Ghost Recon: Future Soldier]]'' and is the direct fighting force in-game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Appearances==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Appearances==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''[[Ghost Recon: Future Soldier]]'' (Multiplayer)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tom Clancy's &lt;/span&gt;Ghost Recon: Future Soldier]]'' (Multiplayer)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Ghost Recon Future Soldier]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Ghost Recon Future Soldier]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key ghostrecon:diff:version:1.11a:oldid:7482:newid:7894 --&gt;
&lt;/table&gt;</summary>
		<author><name>Corellian Premier</name></author>	</entry>

	<entry>
		<id>http://ghostrecon.wikia.com/wiki/Engineer?diff=7893&amp;oldid=7263</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://ghostrecon.wikia.com/wiki/Engineer?diff=7893&amp;oldid=7263"/>
				<updated>2013-05-17T00:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:11, May 17, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 title = Squad Supports&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 title = Squad Supports&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 info = }}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 4 info = }}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Engineer''' is a class available in the game ''[[Ghost Recon: Future Soldier]]'' and carries the intelligence role.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The '''Engineer''' is a class available in the game ''[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tom Clancy's &lt;/span&gt;Ghost Recon: Future Soldier]]'' and carries the intelligence role.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Engineers have a wide variety of technology at &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;his&lt;/span&gt; disposal such as sensor grenades for gathering intel on enemy positions. Scope detectors allow them to reveal enemy positions to teammates when aiming at them. They are armed with Personal Defense Rifles (PDRs) and Shotguns for engaging targets at short-to-medium range.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Engineers have a wide variety of technology at &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;their&lt;/span&gt; disposal such as sensor grenades for gathering intel on enemy positions. Scope detectors allow them to reveal enemy positions to teammates when aiming at them. They are armed with Personal Defense Rifles (PDRs) and Shotguns for engaging targets at short-to-medium range.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Weapon==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Weapon==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Appearances==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Appearances==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''[[Ghost Recon: Future Soldier]]'' (Multiplayer)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Tom Clancy's &lt;/span&gt;Ghost Recon: Future Soldier]]'' (Multiplayer)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Ghost Recon: Future Soldier]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Ghost Recon: Future Soldier]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key ghostrecon:diff:version:1.11a:oldid:7263:newid:7893 --&gt;
&lt;/table&gt;</summary>
		<author><name>Corellian Premier</name></author>	</entry>

	<entry>
		<id>http://ghostrecon.wikia.com/wiki/Gunsmith?diff=7891&amp;oldid=7537</id>
		<title>Gunsmith</title>
		<link rel="alternate" type="text/html" href="http://ghostrecon.wikia.com/wiki/Gunsmith?diff=7891&amp;oldid=7537"/>
				<updated>2013-05-15T16:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Customization Options: &lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:57, May 15, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Armor Piercing Ammo&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Armor Piercing Ammo&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Buckshot&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Buckshot&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Dragon's Breath&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Dragon's Breath&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Drum Magazine&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Drum Magazine&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Dual Magazines&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Dual Magazines&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff cache key ghostrecon:diff:version:1.11a:oldid:7537:newid:7891 --&gt;
&lt;/table&gt;</summary>
		<author><name>Bobinux</name></author>	</entry>

	<entry>
		<id>http://ghostrecon.wikia.com/wiki/Tom_Clancy%27s_Ghost_Recon_(Game)?diff=7889&amp;oldid=7708</id>
		<title>Tom Clancy's Ghost Recon (Game)</title>
		<link rel="alternate" type="text/html" href="http://ghostrecon.wikia.com/wiki/Tom_Clancy%27s_Ghost_Recon_(Game)?diff=7889&amp;oldid=7708"/>
				<updated>2013-05-14T11:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:23, May 14, 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision by one user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 7 title = Next&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 7 title = Next&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 7 info = ''[[Tom Clancy's Ghost Recon 2|Ghost Recon 2]]''}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|Row 7 info = ''[[Tom Clancy's Ghost Recon 2|Ghost Recon 2]]''}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Quote|The year is 2008, and the world teeters on the brink of war. Radical ultranationalists have seized power in Moscow. Their goal: the reestablishment of the old &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Soviete&lt;/span&gt; empire. Ukraine, Belarus, Kazakhstan, one by one the nearby independent republics slip back into the Russian fold. Russian tanks sit in the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Caucusus&lt;/span&gt; Mountains and the Baltic Forests, poised to strike to the south and east. The world holds its breath, and waits. For one small group of elite soldiers, the war has already begun. The US Special Forces Group 5, 1st Battalion, D. Company, deployed on peacekeeping duty to the Republic of Georgia in the Caucuses. This handful of Green Berets represents the very tip of the spear, the first line of defense. Equipped with the latest battlefield technology, and trained in the latest techniques of covert warfare, they strike swiftly, silently, invisibly. They call themselves &quot;the Ghosts.&quot;|Intro movie to ''Ghost Recon''}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Quote|The year is 2008, and the world teeters on the brink of war. Radical ultranationalists have seized power in Moscow. Their goal: the reestablishment of the old &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Soviet&lt;/span&gt; empire. Ukraine, Belarus, Kazakhstan, one by one the nearby independent republics slip back into the Russian fold. Russian tanks sit in the &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Caucasus&lt;/span&gt; Mountains and the Baltic Forests, poised to strike to the south and east. The world holds its breath, and waits. For one small group of elite soldiers, the war has already begun. The US Special Forces Group 5, 1st Battalion, D. Company, deployed on peacekeeping duty to the Republic of Georgia in the Caucuses. This handful of Green Berets represents the very tip of the spear, the first line of defense. Equipped with the latest battlefield technology, and trained in the latest techniques of covert warfare, they strike swiftly, silently, invisibly. They call themselves &quot;the Ghosts.&quot;|Intro movie to ''Ghost Recon''}}&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Tom Clancy's Ghost Recon''''' or commonly known as '''''Ghost Recon''''' is a tactical shooter endorsed by [[Tom Clancy]]. The game was developed by [[Red Storm Entertainment]], a [[Ubisoft Entertainment]]&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/span&gt; subsidiary, and published by Ubisoft in 2001 for PC. It was later made for PS2, Xbox, and Mac in 2002 and for Gamecube in 2003. A version for Gameboy was planned but never made. Unlike other tactical shooters made by Tom Clancy, ''Ghost Recon'' is not based on any of his books.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Tom Clancy's Ghost Recon''''' or commonly known as '''''Ghost Recon''''' is a tactical shooter endorsed by [[Tom Clancy]]. The game was developed by [[Red Storm Entertainment]], a [[Ubisoft Entertainment]] subsidiary, and published by Ubisoft in 2001 for PC. It was later made for PS2, Xbox, and Mac in 2002 and for Gamecube in 2003. A version for Gameboy was planned but never made. Unlike other tactical shooters made by Tom Clancy, ''Ghost Recon'' is not based on any of his books.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Ghost Recon'' puts the player in command of a fictitious, newly conceived squad of United States Special Operation forces from Company D, First Battalion, Fifth Special Forces group (5th SFG) stationed at Fort Bragg, North Carolina. Except for the 5th SFG designation, this unit is entirely fictional. They are sometimes referred to as [[The Ghosts|Ghosts]]. Their role is not unlike real Special Operations Forces, in that their operations are kept highly classified.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Ghost Recon'' puts the player in command of a fictitious, newly conceived squad of United States Special Operation forces from Company D, First Battalion, Fifth Special Forces group (5th SFG) stationed at Fort Bragg, North Carolina. Except for the 5th SFG designation, this unit is entirely fictional. They are sometimes referred to as [[The Ghosts|Ghosts]]. Their role is not unlike real Special Operations Forces, in that their operations are kept highly classified.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ghosts are organized into &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;two&lt;/span&gt; fireteams, Alpha&lt;span class=&quot;diffchange diffchange-inline&quot;&gt; and&lt;/span&gt; Bravo &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;with a maximum of three soldiers per&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;team&lt;/span&gt;. Since the player can only assign a total of six teammates in a single player mission, it is common for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control over the battlefield, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ghosts are organized into &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;three&lt;/span&gt; fireteams, Alpha&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/span&gt; Bravo &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Charlie&lt;/span&gt;. Since the player can only assign a total of six teammates in a single player mission, it is common for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control over the battlefield, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the original game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into kits. Even though the primary weapon remains the same in all the kits, there are several different equipments to be chosen as the secondary weapon.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the original game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into kits. Even though the primary weapon remains the same in all the kits, there are several different equipments to be chosen as the secondary weapon.&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://ghostrecon.es/ Ghost Recon Spain]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://ghostrecon.es/ Ghost Recon Spain]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://www.ghostrecon.wikia.com Ghost Recon Wiki]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[http://www.ghostrecon.wikia.com Ghost Recon Wiki]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Game]]&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Game]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>115.133.63.113</name></author>	</entry>

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