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Ghost War is the name of the four-vs-four, team deathmatch-style PvP mode on Tom Clancy's Ghost Recon Wildlands. It was released on October 10, 2017, while the open beta for Xbox One, Playstation 4, and PC was on September 21, 2017. While the open beta was a standalone download, meaning players who did not own Wildlands could download it and play while the beta was active, Ghost War is only available to players who own the full game.

Ghost War is class-based gameplay, with the classes listed as Multiclass, Assault, Support and Marksman. Each class has four characters/sub-classes to choose from that have their own set of perks and abilities. No subclass (excluding the Recruit) can be used by more than one player on a team, and players can customize their characters along with adding an extra character-exclusive perk.

Gameplay Mechanics Edit

Tom Clancy's Ghost Recon Wildlands- Ghost War PVP Launch & Post Launch - Trailer - Ubisoft -US-

Tom Clancy's Ghost Recon Wildlands- Ghost War PVP Launch & Post Launch - Trailer - Ubisoft -US-

There are some new system additions to the game, like suppression (which returns from Ghost Recon Future Soldier) and sound markers. When a player is getting fired upon, they will be put under suppression, causing their vision to blur and making it a bit hard to detect where the gunfire is coming from. Sound markers are yellow, circular markers that show up in the environment, similar to regular markers, in the close vicinity in which a player shoots from, thus giving away their general position and is time limited as it dissappers when the player has stopped firing. Players can also mark their enemies via drone (which is available for the Support class only) spotting and/or aiming at the enemy player, or binocular (which is available to all classes) revealing their name (player name) and class icon above their head, along with an icon on the minimap. Players marked are also notified that they're currently marked with a notification on their screen and a red ring around their minimap.

Game Modes Edit

Elimination Edit


Battles are best of 3 rounds and are elimination-based, meaning players cannot respawn, and will take place on random locations on the Bolivian map during random day/night times with random weather. Players cannot fully die, though, only go into a downed state in which they can be revived from by teammates. All players can be revived at any point in the match, making games more hectic and players more desperate to win. The round is won when the entire enemy team is downed.

Uplink Edit


Two teams of four fight over one control point placed in the middle of the maps, openly exposed. The round is determined by whichever team controls the point first or eliminates the other.

Ranked Edit

Rakned mode

Players will be able to compete in a ranked base system that rewards players' skills with various tier titles ranging from bronze<silver<gold<platinum<diamond<elite.

Hostage (coming soon in one of next updates) Edit

Note: There will be more gameplay modes that will be added by Ubisoft in future.


Multiclass Edit

  • Recruit
    • Difficulty Rating: Easy
    • Boost: None
    • Specialty: The Trainee - The Recruit is new to the action. Fresh out of training, but ready for combat.
    • Ability [Passive]: Always Available - The Recruit is the only class that can be selected more than once in a team. The recruit is one of the few classes that has a diverse selection of weapons, ranging from assault rifles, machine guns, DMRs, and shotguns.

Assault Edit

  • Pointman
    • Difficulty Rating: Easy
    • Boost: +30% Health
    • Specialty: Focus Under Fire - A highly experienced soldier, the Pointman cannot be disrupted in any way.
    • Ability [Passive]: Battle Hardened - The Pointman is immune to the effects of flashbang grenades and suppression (including Enforcer ability).
  • Tank
    Tank 301690
    • Difficulty Rating: Medium
    • Boost: +115% Health
    • Specialty: Armored Defender - The Tank diverts attention away from teammates by drawing enemy fire and using thick armor to survive the attack and hard to defeat.
    • Ability [Manual Activation]: Divert Intel - On activating this ability he unmarks all marks on his teamates but in the process he himself gets marked. Teammates cannot be marked while the ability is active.
  • Tech
    • Difficulty Rating: Medium
    • Boost: None
    • Specialty: Transmission Denied - Using his Jammer, the Tech can deny the enemy access to valuable intel.
    • Ability [Manual Activation]: Jammer - Disables the Recon Tower and all drones within a large radius. The Tech can only have a Jammer active on the map at a time. (His jamming device can be found and destroyed as it emits a sound of a proximity mine)
  • Assassin
    • Difficulty Rating: Hard
    • Boost: +100% Stamina
    • Specialty: Guerilla Warfare - Mobile and stealthy, the Assassin is an expert in flanking and dispatching enemies with silenced weapons.
    • Ability [Passive]: Infiltrator - The Assassin can only be marked from close range of 50m.
  • Disruptor
    • Difficulty Rating: Hard
    • Boost: +30% Health
    • Specialty: Intel Unavailable - Specialized in jamming communications, the Disruptor is great at creating chaos and disorienting enemies.
    • Ability [Passive]: Signal Breaker - A passive jamming field around the Disruptor, it affects nearby enemies, disabling all HUD and minimap markers, along with their ability to ping or mark other players.
    • Requires 2500 Prestige Points or Ghost War Pass
  • Predator
    Predator GW
    • Difficulty Rating: Medium
    • Boost: 30% Health
    • Specialty: Shock and Awe - The Predator focuses on high intensity combat or battlefield support
    • Ability [Manual Activation]: Battle Rage - Applies the effects of Adrenaline Rush for a short amount of time, gaining increased health and regeneration, suppression immunity, infinite stamina, and faster revives.
    • Requires 4000 Prestige Points or Ghost War Pass

Support Edit

  • Scout
    • Difficulty Rating: Easy
    • Boost: None
    • Specialty: Eye In The Sky - The Scout's surveillance skills are unmatched, being able to detect enemy movement in the field.
    • Ability [Passive]: Motion Detector - Displays enemy movement within its scan range, even through walls so in order to survive the enemy has to remain still.
  • Artillery
    • Difficulty Rating: Easy
    • Boost: None
    • Specialty: Heavy Ordinance - Artillery uses mortar strikes to create chaos and draw enemies out of hiding.
    • Ability [Manual Activation via Drone]: Mortar Drone - Calls for a mortar strike on the targeted area.
  • Diversionist
    • Difficulty Rating: Easy
    • Boost: None
    • Specialty: Military Deception - Using his extensive knowledge in deception and shock tactics, the Diversionist is able to distract or even scare the enemy.
    • Ability [Manual Activation via Drone]: Noisemaker Drone - Emits a gunshot sound, indistinguishable from a player firing a weapon. The drone is also stealthy - can only be marked in close range.
  • Medic
    • Difficulty Rating: Easy
    • Boost: None
    • Specialty: Combat Rescue - The Medic specializes in rescuing teammates in any environment, from any position.
    • Ability [Manual Activation]: Medic Drone - Remotely revives a downed teammate which has a range of 10-15m.


  • Sniper
    Sniper 1080 301465
    • Difficulty Rating: Medium
    • Boost: None
    • Specialty: Armor Piercer - The Sniper's high-powered rifle can hit its target through any kind of cover.
    • Ability [Passive]: High Caliber Shots - The Sniper's shots don't lose damage from penetration and the target is killed from one shot (varying on the Assault classes).
  • Ranger
    • Difficulty Rating: Medium
    • Boost: None
    • Specialty : Jack Of All Trades - The Ranger's loadout allows him to handle both long and medium range combat situations as he is equipped with MK-14 DMR and a SMG as a secondary.
    • Ability [Passive]: Arsenal - The Ranger uses another primary weapon(SMG) instead of a handgun.
  • Enforcer
    • Difficulty Rating: Medium
    • Boost: None
    • Specialty: Fire Support - The Enforcer is essential to teammates, providing useful cover fire which debilitates enemies.
    • Ability [Passive]: Advanced Suppression - The Enforcer's fire suppresses enemies faster and can disrupt their aiming (cannot ADS) and also slows their speed.
  • Sentinel
    • Difficulty Rating: Hard
    • Boost: None
    • Specialty: Advanced Recon - A scouting focused marksman, the Sentinel is the bane of flanking enemies.
    • Ability [Manual Activation]: SATCOM Tracker - The Sentinel can place a SATCOM Tracker at a designated location. It marks the first enemy entering its trigger radius or inside of it when it is launched.
  • Pathfinder
    • Difficulty Rating: Hard
    • Boost: None
    • Specialty: Silent Takedown - Equipped with a silent firing crossbow, the Pathfinder is both stealthy and deadly accurate.
    • Ability [Passive]: Light Step - The Pathfinder can’t be marked by drones or be picked up by motion detecting gadgets such as the Scout Drone, Mines or SATCOM.
    • Requires 4000 Prestige Points or Ghost War Pass

Perks and Bonuses Edit


Perks are character-specific and some class-specific abilities that add minor benefits to the character in which the player has selected. Bonuses are stat boost specific to each class category, that can be unlocked through level progression and can stay permanent until prestiging, which will require to be unlocked again. There is no limit to how many boost can be active at one time.

Multiclass Perks (These perks can be utilized by each of the three class categories): Edit

  • Trainee gives the player an additional 10% XP earned in-game.
  • Athletic Sprinter increases the players running and sprinting speed by 15%.
  • Steady Hands makes it so that moving around doesn't affect accuracy and hip-fire spread is reduced by 50%.
  • Quick Hands reduces revive time by 30% and the Recon Tower interaction time by 50%.
  • Dexterity increases reload speed and makes weapon switching faster.
  • Promotion (unlocked by prestige) grants recruit class only, 20% HP and 10% increased damage

Assault Perks Edit

  • Quick Getaway: When out of sight, your mark is lost in 1 second instead of 5.
  • Safety First: Automatically mark any enemy-planted devices within 20 meters.
  • Fighting Spirit: While not marked or suppressed, your health slowly regenerates up to 80 HP.

Assault Bonus Edit

  • [Level 7] Ammo Capacity: Increases the maximum ammunition capacity by 10%.
  • [Level 15] Binocular Zoom: Increases Binocular level to 5x.
  • [Level 25] Explosion Resistance: Reduces damage from explosives by 25%.
  • [Level 45] Health Bonus: Revive HP increased by 10%.

Marksman Perks Edit

  • Ghost Sense: Get instantly notified when marked by an enemy.
  • Mirrored Mark: Mark the enemies who mark you.
  • Severe Wounds: Increase the revive time of downed enemies by 5 seconds.

Marksman Bonus Edit

  • [Level 7] Stable Aim: Increases scope aiming stability by 10%.
  • [Level 15] Sound Masking: The sound markers you generate when shooting are less precise, making it harder for enemies to locate you.
  • [Level 25] Reload Speed: Increases reload speed by 15%.
  • [Level 45] Mark Duration: Increases the mark duration on enemies by 1 second.

Support Perks Edit

  • Drone Pilot: 25% drone battery increase, 25% range increase, and 30% cooldown reduction.
  • Full Bags: Acquire 2 extra units of each item (frag, mines, c4, etc) and 20% extra ammo.
  • Thermal Vision: Applied to drone use only, perfect for spotting enemies through dark and densely vegetated environments.

Support Bonus Edit

  • [Level 7] Drone Zoom: Increases the maximum drone zoom level to 3x.
  • [Level 15] Drone Range: Increases the drone's horizontal signal range by 15%.
  • [Level 25] Stamina: Increases sprinting duration by 15%.
  • [Level 45] Drone Resistance: Increases drone health by 15%.

Prestige System and Points Edit


Ghost War has implemented a prestige base system within the game that behaves similarly to other modern fps titles. There are currently 10 tiers of the prestige system. Prestige can be earned every time you progress through 50 levels. Upon prestiging, players are reset back to level 1, but are no longer blocked by level restrictions to re-unlock previous classes and perks.

The bonus to prestige is beyond title recognition, as players are rewarded with weapon skins, bonus skill points (used to unlock the classes earlier again when reset to lvl 1), prestige points, and granted access to new classes/perks, of which the prestige points can be used to unlock the monetary free pvp dlc content.

Prestige points are earned upon activation of the prestige system. For every level (2-50) you progress, you gain points, which increase in sum for each prestige tier you climb, which can be spent on things like new classes.

Along with new classes on their way, it was inferred by Ubisoft, that new perks/bonuses will be released as well, that can be attained by using prestige points unlocked in-game.